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Merciful 2
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dustv1.91.lha
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README2
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1995-03-08
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49 lines
#######################################################################
# #
# DISABLED commands in the unregistered version #
# (To get registered send $25 (cash) or 25 DM (bar) to the author) #
# #
#######################################################################
STAGING3 - create a multi-object-stagefile to be used by "ISL3.x"
JOINP - join two particle-objects
KILLP - kill one or all particle-object(s)
LOADGROUPOBJ - load an object of a group (TDDD)
LWSTAGING - create multiple Scene-Files from one (for LIGHTWAVE)
MEMORYP - show memory consumption of a particle-object
MORPH2 - morph two objects (closed surfaces (fast))
MORPH2FRAME - create specified frame of a morph2
MORPH3 - morph two objects (build-morph (very slow))
MORPH3RND - morph two objects (build-morph using random-numbers)
O2P - convert two objects into a particle-object
O2S - convert one object into a sphere-object
P2O - convert a particle-object into an ordinary object
P2OSEQ - convert a particle-object-sequence into an object-sequence
PEXPLODE - create a realistic particle-explosion
PPOSFUNC - modify particle-positions algorithmically
PROTFUNC - modify particle-angles algorithmically
PSCLFUNC - modify particle-sizes algorithmically
PWAVE1D - transversal/longitudinal particle-wave along x-axis
PWAVE1DFRAME - dito, single object
PWAVE2D - transversal/longitudinal particle-wave along x- and y-axis
PWAVE2DFRAME - dito, single object
PWAVE3D - 3D-particle-wave (along x-,y- and z-axis)
PWAVE3DFRAME - dito, single object
RANDOMPPOS - modify particle-positions
RANDOMPROT - modify particle-rotation
RANDOMPSCL - modify particle-scale
SAVEP - save a particle-object (Dust-Format)
SAVEPSEQ - save a particle-object-sequence
SAVEPOBJ - save a particle-object as object (format: SFORMAT)
SAVESPHERES - save a sphere-object as TDDD-Group
SETPPOS - set position of a single particle
SETPROT - set alignment of a single particle
SETPSCL - set scaling of a single particle
WAVE3D - 3D-Wave (along x-,y- and z-axis)
WAVE3DFRAME - create a single wave-object
WRITEPPOS - print out particle-positions
WRITEPROT - print out particle-rotation
WRITEPSCL - print out particle-scale
The SCREEN*-parameters are useless, too.